Cooking License Rune Factory 4 Review

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Rune Factory: A Fantasy Harvest Moon
Developer(s)Neverland
Publisher(s)
  • JP:Marvelous Interactive
  • NA:Natsume
  • EU:Rising Star Games
Producer(s)Yoshifumi Hashimoto
Artist(s)Minako Iwasaki
Composer(s)Tomoko Morita
SeriesRune Factory
Platform(s)Nintendo DS
Release
  • JP: August 24, 2006
  • NA: August 14, 2007
  • EU: February 13, 2009
  • AU: March 12, 2009
Genre(s)Simulation, role-playing
Mode(s)Single-player
  1. Rune Factory 4 Cooking Recipes
  2. Rune Factory 4 Bachelorettes
  3. Rune Factory 4
  • Rune Factory Frontier Review. Rune Factory is a perfect example of never, ever judging a book by its cover. Shopping and even cooking for your family and farm hands all to be fit into a 24.
  • Cooking Recipes can be found in-game from eating Cooking Bread. These can be bought from Porcoline, or can be won from festivals. High-level recipes (over level 80*) can only be learned by eating Cooking Bread+.

Rune Factory: A Fantasy Harvest Moon (ルーンファクトリー -新牧場物語-Rūn Fakutorī -Shin Bokujō Monogatari-, 'Rune Factory: A New Farm Story') is a simulationrole-playing video game developed by Neverland and published by Marvelous Interactive Inc., Natsume, and Rising Star Games for the Nintendo DS handheld video game console.

Rune Factory is a fantasy farm simulation game and a spin-off of the Harvest Moon video game series, celebrating the 10th anniversary of the franchise. It is described by Yoshifumi Hashimoto (longtime producer of the Harvest Moon series) as 'Harvest Moon where you wield a sword'. Rune Factory 4 is the most recent game of the series, released in Japan as of July 19, 2012.

Gameplay[edit]

Jan 5, 2015 - With Rune Factory 4 as my first foray into the series I was pleasantly. Which allow you to build new buildings, obtain licenses for cooking,.

The game mechanics-wise stays true to its original roots. Like in most Harvest Moon games, every 10 seconds of gameplay ten minutes pass, in the game's world. Additionally, the player can still grow crops, and swinging tools for the farm but decreases stamina. However, the usual game mechanic of purchasing animals has been replaced by defeating monsters in dungeons, using a similar fighting mechanic to the SNES and GBALegend of Zelda games. The player can befriend monsters, and in return, they help the player in battle or provide sellable goods. The player can also upgrade farm equipment to make the game easier.[citation needed]

Like most Harvest Moon games, Raguna is given a limited amount of stamina. Since Rune Factory is also a fighting game, the player is also given a limited amount of HP (hit points) which is equivalent to his life. This installment of the series' stamina is displayed on the upper left hand side of the DS touch screen, in a blue bar known as Raguna's 'Rune Points'. Rune Points are necessary if Raguna wishes to cast magic - a certain amount of RP is needed for each individual spell. Two magical spells are an exception to this, Teleport (in which Raguna instantly goes back to his home) and Escape (where Raguna is taken to the entrance of the cave, thus escaping a fight). Raguna's RP are essential to farm work, as using a tool, creating weapons/medicine, and cooking all decrease his RP. If Raguna does not have any Rune Points, daily chores and fighting will decrease his HP. Should Raguna lose all of his HP while doing farm work, he will merely collapse, but if he loses all of his HP while fighting in a cave, Raguna will collapse in the cave and the player receives a 'game over'. The player is then taken back to where he last saved the game.[citation needed]

Even if he has plenty of RP while fighting in a cave, the player will still receive a game over if a monster attacks him and he loses all of his HP. Some spells, such as Cure and Medication can be used to recover HP for a small cost of RP. While fighting in a cave, certain monsters can inflict different status effects on Raguna. For example, if Raguna is sealed he will be unable to use any of his magic. If he is poisoned, his HP will slowly decrease in small increments. If he is paralyzed, he will be unable to run. If Raguna has some RP, he can use Medication to remove most ailments, or create/buy medicine to remove it. Certain rings can be purchased or forged in Raguna's home to decrease the chance of being inflicted with a status effect.[citation needed]

RP and HP can be replenished most easily by sleeping at night. Cooking food can also slightly restores some of Raguna's HP/RP, and going to the local bathhouse run by Melody in the village will fully restore all HP/RP. However, while fighting in a cave, it is in Raguna's best interest to grow crops in the fields found inside every cave. Each cave is season-based, so Raguna can purchase and plant crops of a certain season in a certain cave (as specified by the sign outside of the cave). Raguna must go back to the cave to water them every day so they can fully ripen. Once they are ripe, a blue orb will appear above every 9 squares of the crops. If Raguna runs over the orb, he will replenish some RP. Usually by running over 3-4 orbs all of his RP can easily be restored. These orbs are better known as 'Runes' and when Raguna has many patches of ripened crops, there will be Runes hovering over them, thus creating small 'Rune Factories'. Okinawa slave island game. As long as Raguna never picks the crops, the Runes will appear every day, and once Raguna steps over them, he will instantly replenish some RP, but that Rune will not appear again until the next day.[citation needed]

Story[edit]

The game takes place in Kardia, a small city on the eastern tip of the Adonia continent which is surrounded by farmland. The game opens with the protagonist, Raguna, wandering into town. Starved and dehydrated, he collapses in front of the house of a landowner named Mist. Raguna suffers from amnesia, and has no idea who he is or where he came from. Mist discovers him outside her home, fetches him food and water, and because he does not know his name, they both decide to name him 'Raguna' (changeable). Afterwards, Mist offers Raguna a house on her land if he promises to work the farm. Raguna accepts, and this is where the game begins.

From then on, the game is very open-ended. The player can work on the farm, fish, or explore the caves in the wilderness around Kardia. The player can propose to some of the eligible girls in town, capture monsters, and expand the player's house. In short, the player is free to do what he desires, but the storyline will not progress if new caves are not opened up and cleared by beating the boss at the end. As the player fights their way through the caves, he slowly unfolds the mystery of the monsters attacking the village, and also begins to try and regain his memories of who he is and where he came from.[citation needed]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic78/100[1]
Review scores
PublicationScore
Famitsu33 of 40[2]
Game Informer5.75 of 10[3]
GameSpot7.5 of 10[4]
GameSpy[5]
GameZone9.1 of 10[6]
IGN8.4 of 10[7][8]
NGamer83%[9]
Nintendo Power7 of 10[10]
ONM74%[11]
X-Play[1]
The A.V. ClubB+[12]

The game received 'favorable' reviews according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave it one eight, one nine, one seven, and one nine, for a total of 33 out of 40.[2]IGN gave it an Editors' Choice Award[13] and the award for the DS Game of the Month of August 2007.[14]

References[edit]

  1. ^ abc'Rune Factory: A Fantasy Harvest Moon for DS Reviews'. Metacritic. CBS Interactive. Retrieved September 25, 2018.
  2. ^ abrawmeatcowboy (August 19, 2006). 'Famitsu DS Reviews'. GoNintendo. Retrieved January 1, 2017.
  3. ^Vore, Bryan (October 2007). 'Rune Factory: A Fantasy Harvest Moon'. Game Informer (174). Archived from the original on January 14, 2008. Retrieved January 1, 2017.
  4. ^Davis, Ryan (August 24, 2007). 'Rune Factory: A Fantasy Harvest Moon Review'. GameSpot. Retrieved January 1, 2017.
  5. ^di Fiore, Elisa (September 17, 2007). 'GameSpy: Rune Factory: A Fantasy Harvest Moon'. GameSpy. Retrieved January 1, 2017.
  6. ^Platt, Dylan (August 27, 2007). 'Rune Factory - A Fantasy Harvest Moon - NDS - Review'. GameZone. Archived from the original on September 28, 2008. Retrieved January 1, 2017.
  7. ^Bozon, Mark (August 17, 2007). 'Rune Factory Review'. IGN. Retrieved January 1, 2017.
  8. ^MacDonald, Keza (February 17, 2009). 'Rune Factory: A Fantasy Harvest Moon UK Review'. IGN. Retrieved January 1, 2017.
  9. ^NGamer staff (December 2007). 'DS Review: Rune Factory: A Fantasy Harvest Moon'. Nintendo Gamer: 62. Archived from the original on June 8, 2008. Retrieved January 1, 2017.
  10. ^'Rune Factory: A Fantasy Harvest Moon'. Nintendo Power. 219: 88. September 2007.
  11. ^East, Thomas (February 2009). 'Rune Factory: A Fantasy Harvest Moon Review'. Official Nintendo Magazine: 80. Archived from the original on October 7, 2014. Retrieved January 1, 2017.
  12. ^Dahlen, Chris (September 4, 2007). 'Rune Factory: A Fantasy Harvest Moon'. The A.V. Club. Archived from the original on September 11, 2007. Retrieved January 1, 2017.
  13. ^'IGN.com Editors' Choice Awards (DS)'. IGN. Archived from the original on August 22, 2007. Retrieved January 1, 2017.
  14. ^IGN Nintendo Team (August 31, 2007). 'DS Game of the Month: August 2007'. IGN. Retrieved January 1, 2017.

External links[edit]

  • Official site(in Japanese)
  • Rune Factory: A Fantasy Harvest Moon at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rune_Factory:_A_Fantasy_Harvest_Moon&oldid=894290788'

Cooking and synthesis: Atelier

Atelier is a niche RPG series, but it’s a good match for Rune Factory 4 because you can do tons of synthesis — not only cooking but also forging, crafting, and mixing.

“The more you use any of the utilities, the more proficient you become with them, meaning you can learn more recipes and spend less [Rune Points] making said recipes,” said Avery. “It’s a complete reward system for your efforts in gathering the ingredients, and trust me, you won’t be running out of new recipes to learn for quite a while. There are dozens of recipes per category.”

Players can purchase various equipment, like a steamer or oven for cooking — or even a refrigerator. Prepared food is helpful in battle and in wooing characters, who each have a favorite meal.

Above: Delicious!

Forging enables players to create and upgrade farming tools, weapons, and battle gear while crafting produces armor and accessories.

“What gives crafting a unique flavor, however, is that all headgear crafted is visible on your character model,” said Avery. “If you want to craft some cool glasses and wear them, you’ll see them on yourself as you run around town. You can also give hats, glasses, ribbons, [and more] to your neighbors; if you give them more than one type of headgear, they’ll wear different ones throughout the week. I had the entire town of Selphia decked out in top hats once!”

Rune Factory 4 Cooking Recipes

Bachelorettes

(That’s a lot like fashion in the new Pokémon X and Y.)

Mixing is basically tinkering with a chemistry set for pharmaceutical purposes. “You can gather natural ingredients and plants from nature and mix them to create potions, antidotes, fertilizers, or really cool stuff like Wettable Powder, which protects your farm from typhoons; or Giantizer, which helps your crops grow so big they’ll combine into a whole new crop altogether.”

Players can learn new recipes for all four utilities by eating Recipe Bread, which Porcoline (a flamboyant character and one of my favorites) bakes daily at his restaurant.

Princess/Prince Points: Little King’s Story

I want to give special credit to Avery for thinking of this one when I didn’t. Explaining Princess and Prince Points in Rune Factory 4 isn’t easy, but real-time strategy/life-simulation RPG Little King’s Story is a great comparison.

“While you’re not expanding a kingdom [in Little King’s Story] physically outside of shops and farming land, you are earning ‘gold’ for deeds that would naturally be done in the form of points, which can be spent on benefiting your immediate area as well as yourself,” she said.

Princess and Prince Points enable players to use the special points they accumulate to develop the town, upgrade their farm or personal items, schedule (or cancel) festivals, and so on.

Above: So much … power.

“Let me just say, this system is awesome,” said Avery. “As Prince or Princess, you have a duty to the people of Selphia. By talking to them every day, fulfilling requests from them, participating in festivals, shipping crops and items, defeating monsters, progressing through the story, and more, you’re rewarded with Princess/Prince Points. Those points are a symbol of the town’s trust in you, so you can happily then spend those points at a stand called the Order Symbol in the castle and order new things. Lots, lots, lots of new things.”

That includes a bigger backpack, new farms or monster barns, original festivals, and better shop selections.

“Many actions in the game that you would do naturally reward you with points, so you’ll never be at a loss for how to get more. There’s an endless amount of ways to build up yourself or Selphia through this system, so you won’t be at a loss for things to spend those points on, either.”

That’s enough for Rune Factory 4 to keep you busy for a long, long time.

Rune

What makes Rune Factory ‘Rune Factory’?

Rune Factory 4 Bachelorettes

“All of these features sort of seamlessly weave themselves into each other, so nothing feels very separate — which has thankfully been noted in reviews and seen very positively!” said Avery. “It’s all of these things that make Rune Factory what it is.

Rune Factory 4

Above: It all comes together.

“If I had to pick the most important thing, however, I’d say the relationships are what make the game. This is a game that doesn’t shy away from a large cast, yet because it’s largely doused in character interaction, you won’t see a single one of these characters lacking in development.

“Without the massive amount of scenes of characters chatting or shooting the breeze in any situation — just living their lives together with you instead of living as is necessary for the plot alone — this game just wouldn’t be the same game.”